Plugins
Budgets and meteringComing soon
Every model call a plugin makes is metered and counted against its own monthly limit and the team's.
Coming soon
Plugins are being built and switched on team by team; they are not on main yet. This page follows the work in progress and will be updated when plugins ship.
Every model call a plugin run makes is metered, like every other call CoderHelm makes, and paid for with the team's own model key.
A limit for the plugin
budget:
monthly_tokens: 2000000monthly_tokens is the plugin's own monthly limit. The team can change it on the plugin's page under Monthly token limit, where it also sees Tokens used this month; empty or 0 means no limit of its own.
The plugin's usage counts toward the team's token limits too. When either is reached, the plugin stops starting runs until next month, and a run it would have started shows as refused with the reason.
Keep runs cheap
- Put stable text (brand guide, checklists) in skills: on later calls it is read from the prompt cache, which costs far less than new input.
- Tell scheduled agents to stop early when there is nothing to do.
- Allow only the tools the plugin needs; every tool's description is part of the prompt.